WHIRLPOOL
A Boba Tea Studios Production

ABOUT
Whirlpool was our 3rd year project, in which we made a dungeon crawling experience filled with engaging mechanics, deep story and, a stylish cartoon aesthetic. Our group (Boba Tea Studios) was composed of: 2 programmers & 3 artists (including me).
Taking the lead role in the art department, especially when it came to environment & level design, was challenging but exciting. I was also narrative writer and project managed. As well as taking on other miscellaneous tasks such as:
VFX
Video Editing (the trailer above)
Recording Footage (setting up dolly cameras)
Conducting Testing Sessions
Some of our work can be found on the project twitter page - @boba_studios

STORY SUMMARY
In the world of Apalis, there exist living beings "blessed" with the power of elemental manipulation. These "blessed" are known as 'elementals' and can wield one of the 5 eastern philosophy elements (fire, earth, water, metal, and wood).
Alexander Ess, our protagonist and a water elemental, goes on a quest to save his twin brother, Oliver, from the mysterious steampunk kidnappers.
This is a coming of age story, with an element of wonder and adventure as you traverse through the distinct countries, each inspired and with their own history.
THE ENVIRONMENT
Modelled and textured environment assets. They had to be low-poly, faceted and optimised to fit the game's style.
Modelled on 3ds Max - Textured & Rendered on Substance Painter and Photoshop - Inspired by East Asia





LEVEL DESIGN
The process of designing segments for procedural generation




